AlternativePrice shows the real, landed cost of the same game or app across countries and stores, and tells you honestly whether you can actually buy it. The short answers are below; still stuck? Privacy · Terms.
It compares the same game or app across roughly 20 countries and legitimate stores, converts every price to your currency including fees, and adds a buyability verdict so you only chase savings you can actually capture. Most "cheapest country" tools stop at the sticker price; we don't.
Sometimes, and we tell you exactly when. A VPN changes the prices a store shows you, which genuinely matters for flights, hotels and some regional storefronts. For most subscriptions and app stores it won't help, because they price by your card's country, not your IP, so you'd be paying for a VPN for nothing. We've got no problem with VPNs: where one actually unlocks a cheaper price, we flag it on the result and point you to one worth using.
Usually a mix. What you're shown often follows your IP or the country you pick; what you're allowed to pay is gated by your card's issuing country. Billing address is checked less often than people think, and frequently not asked at all. So a VPN can move the displayed price, but only on stores that don't re-check your card at checkout. We work that out per result and tell you which case you're in.
Local price, converted at the European Central Bank reference rate, plus your card's roughly 2% foreign-transaction fee, plus the tax treatment. One honest number in your own currency, with the card fee shown separately so nothing is hidden.
Games via Steam regional pricing and legit key-stores (GOG, Humble, Fanatical and similar); apps via the App Store. Live scan works on any Steam game or App Store app link. More categories are on the roadmap.
Paste a Steam or App Store link and we scan around 18 countries live, cached for 30 minutes. The sample games and apps on the home page are a stored snapshot for demonstration. Every figure shows its source (live API or static).
Buyable: pay with any card from your own country, no foreign account and no extra steps (legit key-stores, or your home region). Account needed: create a free store account set to that country (about a minute), then any card works; the price follows the account's country, not your card or your IP. Local card: set your account to that country, then pay. The store may prefer a card issued there, but that check is often not enforced, and a regional gift card reliably works around it.
If it's marked Buyable, yes, with the card you already have. Account needed means a minute of setup (a free store account for that country) and then any card. Local card is one more step: a card from that country or, more commonly, a regional gift card. We headline the cheapest option and label the step it takes, and we also show the no-setup Buyable route so you can pick the one you prefer.
Some stores prefer a card issued in the region for regional prices, and app stores prefer a local account. Neither is a wall: the card-country check is often not enforced, a regional gift card is the usual workaround, and a VPN helps with the account-country step while you sign up. Other tools show the sticker price with no context; we show it together with the step it takes, so you know before you start.
It depends on the game or app and your home country, but on tracked games the capturable saving runs well into double digits and up to around 90% on some, much of it fully buyable with any card. The home page chart shows real, current examples for your selected country.
Both save you money, but they're not the same: a temporary sale reverts in a few days, a regional price doesn't. We read the live discount and flag when a price is on sale, showing the regular price too, so you know whether the deal will still be there tomorrow. A sticker price alone won't tell you that, and it's one more thing we check that you can't easily check yourself.
Key-stores like GOG, Humble and Fanatical sell globally to anyone, so those routes are straightforward. Regional store accounts (Steam, App Store) have their own terms about where you live and pay; we label those Account needed (a store account set to that country) or Local card (a card issued there, or a regional gift card), so you can see the extra step before you decide.
Prices, savings and verdicts are a free preview. Unlocking exactly where to buy (the store/region and the link) spends one credit. Credit bundles start at $1.99 (€2.29 in the euro area); there's no subscription.
One reveal spends one credit and opens a 24-hour re-check window on that game or app (re-opening within 24 hours is free). Bundles come as 1, 10, 25 or 60 credits, and credits are valid for 12 months. A credit is only spent once a result actually computes, so a failed scan never costs you.
No. Payments are handled by Stripe (card and iDEAL); card details never touch our servers.
A single check stays anonymous. Buying a multi-credit bundle collects your email so your credits survive a return visit or another device, via a magic sign-in link. Marketing email is a separate, optional opt-in.
Your email (only if you buy a bundle or request a login link), which games and apps you unlocked and your credit balance, and an anonymous session cookie to hold credits before you sign in. We keep the comparison dataset to prices and products only and don't build profiles. Full detail in the Privacy notice.
We compare publicly listed prices and point you to legitimate stores. We don't crack DRM, resell keys, or tell you to misrepresent where you live. Regional store accounts carry their own terms, which is exactly why we surface the buyability verdict instead of hiding it.
We use coarse geolocation to pre-select your home country (cached locally; you can change it any time). Price checks may route through a consent-audited residential-proxy provider to read regional prices; we filter out incidental personal data and keep only product and price information. See the Terms.
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